For Prince of Persia: Warrior Within on the PC, GameFAQs has 10 FAQs (game guides and You can write and submit your own FAQ or guide for this game too!. This walkthrough gives you everything you need to know in order to This GameSpot Prince of Persia: Warrior Within game guide includes. PRINCE OF PERSIA WARRIOR WITHIN WALKTHROUGH BY ADK: Final Version: This walkthrough is for the PC version basically but i suppose that it can be.
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ID, Walkthrough, Size, Version. , Prince of Persia: Warrior Within Walkthrough (GC) by YuGiOhFm & YuGiOhAngel | Feb 23rd , kB, FINAL. Prince of Persia: Warrior Within Walkthrough. by YuGiOhFm & YuGiOhAngel . ___ _ __ ___ _ | _ \_ _(_)_ _ __ ___ ___ / _| | _ \___ _ _ __(_)__ _ | _/ '_|. Prince of Persia 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Welcome to the Prince of Persia: Warrior Within wiki guide.
Drop down to the narrow ledge below and sidestep right. Sidestep right and go up the stairs you find here. Life-Upgrades Life Upgrade 1 - Past. Move to the left and spot the hole in the wall on the right side. Go into the doorway of water. Quickly shimmy to your right and climb up onto the ledge.
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Enter the circular chamber on the right and battle a couple acrobatic enemies. Return to the previous balcony and throw the enemies off. In the circular room, run up the back wall and grab hold of the upper ledge. Swing to the next highest bar.
Turn around on the bar and swing to the next higher bar. Swing again to reach the next passage. Break some containers for sand before jumping up to the ledge along the right side of the wall. Jump up to the next ledges and hop to the bar.
While hanging from the lower bar, you need to swing toward the wall and jump off the wall to reach the upper bar. Turn around again and swing from the bar to reach the ledge.
Avoid the pole trap by dropping and holding onto the ledge. Shimmy to the left underneath the pole trap. Wait until the pole trap moves away again then pull up and continue into the hallway. Around the corner a couple blades guard the wall. Run along the right wall to the rope when the blade moves up. Leap to the opposite rope and use it to reach the far ledge. Run along the wall when the blade moves near the bottom of its run. You may have to adjust your rope run to get the blade in the right spot.
Maneuver through the pole traps around the corner wait for an opening in the center and enter the time travel room. Drink from the fountain to replenish health and save your progress. Upon entering new time travel rooms, you must activate the portal by inputting the correct four-button sequence.
This time travel room must be activated. To activate the room, you must toggle the four switches in the room in the appropriate order. If you press a switch out of order, the entire sequence resets. Figure out the first switch, then the second, then the third, and finally the fourth.
For traveling through time you receive arguably the best power in the game, Eye of the Storm. You can now slow down time temporarily, which will help you circumvent traps as well as become more powerful during combat situations. Exit the chamber save your game again if you wish. Roll over the floor spikes and past the pole traps. Run along the left wall to the next platform. Drop off its back side and down to ledges underneath. Break containers in the corner to recover sand.
You must use the Eye of the Storm power to slow down time so you can reach the door before it closes. Activate the floor switch then tap the slow time button.
Run and roll under the door before it closes. Enjoy your power while time remains slow by assaulting the two guards ahead. Hang off the ledge and drop to the platform below. A brief cut scene reveals the Dahaka for the first time. Turn around to face the opposite direction. Run along the right wall to reach the beam. Pull up onto the beam and leap to the next one. Walk to the end of the beam and jump to the rope against the wall.
Run with the rope and use it to reach the bar. Swing to the next bar and finally the walkway ahead. Jump and grab hold of the beam. Pull yourself up on top and leap to the column across from the curtain. Shimmy to the right so your back is to the curtain.
Jump to the curtain, slide down, and jump back to the beam below. Shimmy around to right and swing to reach the platform. Jump down and battle the guards. Toss the acrobatic women off of the edge and use your own acrobatic combo attacks against the others. One of the tougher skills in the game is the rebound jump. Sometimes the only way to reach a high ledge is to jump back and forth between two walls.
At the far side of the room, turn right and hop up onto the ledge. You must reach a high bar. To do so, run against the wall and jump back toward the column. Continue to jump as you hit each surface to work your way up until you reach the column. Leap backward to the niche in the wall then perform another series of jumps to continue even higher.
Pull up and hop to the opening in the wall. Climb up into the hallway. Drink from the fountain to save your game. Leap over the gap and exit onto the rampart to have your first close encounter with the Dahaka. The Dahaka pursues close behind and you must quickly, yet carefully, traverse a series of obstacles to remain ahead of the creature.
The slightest hesitation and the Dahaka could reach your position and end your game. Perform the following moves to evade the Dahaka during this chase:. Bust the barrels to clear a path. Ascend the stairs and slaughter the enemy at the top. Hang off the edge and drop down to the path below. Leap from the column to the platform and enter the next chamber. Run along the right wall and slide down the curtain and drop to the floor. Search the bottom area for containers holding sand and a weapon rack if you need a secondary weapon.
Hop up the nearby column and run up its edge to reach the column. Shimmy to the left to reach the walkway above. The Dahaka is relentless.
You must perform a near-flawless series of moves to evade his grasp. Traverse and shimmy around to the left so you circumvent the hole. Drop onto solid ground on the opposite side. As soon as you drop down, the Dahaka returns.
Flee the Dahaka by performing the following moves. The wall of water protects you from the Dahaka. Walk to the edge to travel through time and return to the past. Use the save fountain to save your progress. Exit the time travel chamber and maneuver past the pole trap and the wall blades. He appears to attack you before running off.
Search the room for a weapon rack if you need a secondary weapon. Climb the column to its top and jump to the ledge.
Shimmy to the left and onto the walkway. Leap to the ledge and traverse it around to the left and hop onto the opposite walkway. Run along the right wall to hit the switch.
Slide down the curtain and exit through the open door. You now have the Eye of the Storm and can slow down that grate. You may have noticed this floor switch earlier in the game.
Press the switch, slow time with Eye of the Storm, and then roll through the open grate to reach a passage to a life upgrade. Hit the floor switch and use Eye of the Storm to slow time. Ascend the stairs and roll under the open grate.
Roll over the floor spikes and past the spinning blade and crusher. Continue around the corner and similar traps. Reach the end to automatically receive your second life upgrade.
Retrace your steps out of the hall. When you reach the grate, run up the wall to the switch to open it and roll through. Return down to ground level and enter the passage containing a couple pole traps.
Maneuver between the pole traps and roll under the pole moving up and down. Skirt through the third trap and reach a save game fountain. Round the corner and snag a weapon from the rack if desired. Battle the black mist creatures by rolling close and using an acrobatic combination. Utilize the Eye of the Storm power against these multiple enemies. After ascending the stairs, roll under the spinning blade.
Leap to the ledges and traverse them to the right to reach the next passageway. Kill the creature and roll under more spinning blades. Crush the enemies can toss them off the path too and reach the far side. Save your game at the fountain and pick up a weapon from the rack if needed. Ascend the stairs and reach the next pole trap. Roll under each trap while the pole is at its peak. Roll under the spinning blade at the top.
At the next gap, wait until the two pole traps separate before running along the right wall. Duck under another blade trap and reach the next gap. The gap is far too long to just run along the wall.
Plus a couple pole traps appear when you move to the edge. Wait until the lower pole trap moves away from your position then run along the left wall. At the end of your run, jump to the ledge on the right side of the corridor. Depending on where the pole trap is, either walk to the right to avoid damage or leap to the ledge above and stand above the trap. This sequence is found on the path to the Hourglass Chamber Now you must maneuver under the upper pole trap.
When the lower pole is behind your position, drop off the ledge and shimmy to the left. Drop onto the next hallway. Roll under the spinning blades including another at the top of the stairs. Climb the ladder on the left and jump backward to the wall switch. Hang on the switch until it drops to open the nearby door. Drop from the switch and use the Eye of the Storm power to slow time so you can roll into the Hourglass Chamber.
You must activate a mechanical and garden tower to unlock the mechanism that bars the throne room. The new sword is the Serpent Sword and offers a new four-strike combination.
Save your game at the fountain as you leave the Hourglass Chamber and search the right wall facing the exit to find an artwork chest. The lever inside the central hall controls access to the two towers. Retrace your steps to the central hall. Pull down the switch on the wall to open the exit and roll through before the door closes. Traverse the same traps you just bypassed to reach the Hourglass Chamber. At the pole trap over the gap, grab the ledges and shimmy underneath while the lower pole trap moves away.
Pull up on the other side. At the far right side, leap to the opposite ledge and pull yourself up to the upper niche. Bypass the final set of spinning blade and pole traps as you return to the central hall. Find the lock on the floor and approach it to automatically place in the key.
Eliminate the enemies that arrive. This central hall provides access to the towers, the Hourglass Chamber, and even the sacrificial altar if you wish to backtrack there for the original life upgrade. Before you proceed into a tower, take time to hunt down a life upgrade. Adjust the lever so it points toward the route to the Hourglass Chamber the lever closes the gap toward that path.
While you stand at the lock and facing the Hourglass Chamber route, drop onto a platform on the left side. Hang onto the edge and jump to the left and back to the right repeatedly to safely descend to the platform below. At the bottom, drop down to another platform below. Turn left while facing the abyss. Run along the left wall. At the top, face the abyss and spot the entrance just diagonal and below your position.
Run and jump to that entrance. Hit jump just as you reach the edge so you make the distance. Once inside the hall, roll over the floor spikes and between and under the pole traps. At the staircase, avoid the spinning blade and run along the right wall to go over the pole. Round the corner to reach the life upgrade. After gaining the upgrade, return to the central hall. From your current ledge, jump straight across to the adjacent ledge.
Run up the wall and rebound jump up the two walls until you reach the top. Return to the hall. Traverse the series of ledges and platforms to find the passage into the mechanical tower. Hop over the gap toward the Hourglass Chamber.
Destroy the weapon rack on the left side. Run along the right wall and jump at the end to reach the left platform. Run along the right wall again to reach a series of ledges. Ascend the ledges to the top. Jump backward to reach the platform behind you.
Run up the wall to grab hold of the ledge. Spot the entrance. Before leaping to the entrance, jump to the platform in the right corner to find an artwork chest.
Proceed through the entrance. Pull down the switch then use the Eye of the Storm power to roll under the spinning blades and through the open door. Jump over the gap. Reach the back wall with the candles. Run up the side wall and rebound jump to the top. Wait until the blades separate before running to the ladder. Ascend the ladder. At the top, jump backward to the ledge.
Shimmy to the right until your back is to the hallway. Jump backward to reach the hallway. Pull up and avoid the crushers. Look for ledges below to drop down onto so you can reach solid ground.
Descend the stairs and battle the guards in the bottom room. Crush them with acrobatic combo attacks. Walk onto the ledge in the back end of the room.
Traverse the ledge as far as possible to the left. Drop down to the ledge below then drop and hang on. Shimmy to the left and drop two more ledges. Drop down and enter the next chamber. Defeat a series of guards that enter the room.
Use your acrobatic combos and slice open the enemies to release sand so you can replenish your tank. Once you have defeated all guards, a powerful golem storms into the room. If the golem attempts to stomp or swipe at you, roll to avoid the attack. Roll into position behind the golem and strike his legs until the golem drops to the ground.
After the battle, search the room for containers holding sand. Exit through the opposite doorway. Look to the right of the stairs to find an artwork chest. Run up the wall to activate the switch; it raises a platform in an alcove to the right. Activate the Eye of the Storm if necessary.
Get onto the platform then run up the wall to the ledge. Pull up into the room above where you can save your game. This mechanism is moving really fast! Invoke Eye of the Storm to make this jump more manageable. Turn around from the fountain and face the spinning--rather fast actually--mechanism. Walk onto the beam then use the Eye of the Storm ability to slow time so you can safely jump as the mechanism spins.
Drop off the beam and battle a group of enemies, including the appearance new creature that explodes upon death. Toss the enemies off of the bridge or pound them with combination attacks. Turn left on the platform and face the think column-like pistons. Leap from the last column toward the wall and land on the beam.
Hop from the beam to the platform to the right. Run up the wall to hit the switch. When the platform moves away, run along the right wall and grab hold of the platform. Leap from the platform to the bar. Swing from the bar into the alcove.
The lever in this alcove controls the direction of the bar you just swung from. Turn the lever 90 degrees counter-clockwise; note that it moves the bar you just used.
Jump to this bar. Start swinging and wait for the next bar to lower into position. Jump to the next bar and finally the railing.
These beasts explode upon death after around three hits. When you strike the beast, hop away using the action button quickly to avoid blast damage. Jump up to the bar switch to raise a platform behind you. Proceed onto the platform and battle more exploding beasts. Spot the small overhead beam on the left. Jump up and pull yourself onto the beam. Pulling down this bar switch raises a platform behind you. Jump across to the next beam. Jump up to the top ledge. Shimmy around to the left until you can drop inside the alcove.
Crush the enemy inside and find the artwork chest in the corner. Climb the ladder. Jump backward onto the railing. Continue left and drop down and hang so you can shimmy to the left. Pull up and jump to the bar. Face the alcove and the spinning wall. Jump into the alcove. Turn it clockwise to start a nearby gear. Exit the alcove to the left and leap to the bar. Swing from the bar to the gear you started. Ride the gear around to the opposite side and jump backward to the bar.
Swing on the bar into the alcove. You can defeat the creature easily by tossing your secondary weapon in its direction. Hit the wall switch to cause a wall to turn in your direction. Run along the wall and jump to that turned wall use Eye of the Storm if necessary. Ride it to the other side then leap to the ledge. Drop down onto the path. Defeat the exploding beasts and pick up a secondary weapon from the rack if needed. Take a right into the alcove. Break the barrels to regain some sand and to make a path for your wall run.
Now run up the wall and jump back toward the bar switch. This raises another platform outside.
If you move all the way to the left, you can find an artwork chest in this corner alcove. Cross onto that platform and battle the exploding beasts. Jump up to the beam on the right. Walk out onto the edge and slow time with the Eye of the Storm power.
Jump to the next beam while avoiding the spinning mechanism. Jump from the beam to the ledge toward the next beam. Shimmy to the right and pull up. Jump to the ledge above. Continue to the left toward the next hall. Enter the hallway and roll under the spinning blade. To avoid the next trap, slow time and hop onto the crusher.
Run along the right wall over the pole traps. Avoid the crusher on the opposite side. Navigate through the next pole trap and down stairs to the wall switch. Instead, run up the left wall to reach the niche. Drop down and roll through the door on the right. Descend the staircase into the next room. Battle the stronger enemies below. Also, use the Eye of the Storm if necessary and unleash primary and secondary weapon combos. Save one sand tank, however. This wall switch raises a platform that drops back down very quickly.
Use Eye of the Storm for help. Spot the wall switch to the right of the entrance. It raises a block nearby. Activate the Eye of the Storm so you can reach the block in time. Swing on the rope and run toward the walkway on the left.
Battle the enemies on the bridge; toss them off if desired. When you reach the intersection, the prince spots the sandwraith again.
If you want another artwork chest then take an optional path to the left. Defeat the exploding beast. Proceed down the hall on the right. Roll under the pole trap and avoid the crusher. Roll under the next two pole traps at the staircase. Roll under the spinning blade at the bottom.
Avoid the traps as you approach the door. Hit the floor switch and roll under the door. Climb the ladder and leap to the top of the center structure to find the artwork chest.
Return outside and to the prior intersection. Now go down the unexplored route to the right. You must run along the wall while avoiding the spokes on this rotating wheel. Run along the left wall and avoid the spinning spokes to reach the far walkway.
Defeat the enemy here and face the faster wheel. Use the Eye of the Storm to slow down the wheel so you can run past it easier. If you are out of sand tanks then time your run carefully to avoid getting struck. Time the run as the spoke appears onscreen. As you run along the wall, jump to the column. Leap from column to column and reach the alcove in the corner.
Rotate the lever clockwise degrees to lower a platform outside. Quickly run along the left wall to the platform it starts to rise. You can use the Eye of the Storm if needed. Ride the platform up. When the platform reaches the top, turn around and face the prior alcove.
When you reach its end, jump to the nearby wall and rebound up to the higher walkway. Eliminate the beasts up here. Open an artwork chest in the back corner of the walkway.
Ignore the bar switch. Instead move down the opposite side of the walkway and leap into the room beyond. This second battle against a golem is similar to the first: Another golem appears in this room. Break open the containers to recover sand if needed. Defeat the golem using prior tactics: Note that this golem can be avoided by just moving past it. Before leaving, explore the hall on the left. Find an artwork chest in this hallway.
Beyond the golem, run along the left wall and snag the rope. Use the rope to reach the water on the opposite side. Take a drink to replenish health. Hop over the railing into the spinning waterwheel. You must navigate to the right. To do so, roll through the gaps in the spokes. The gaps alternate to the left and right side. Hop over the railing on the right when you reach the path. Jump and grab the bar switch at the end. You can drink from this water and replenish your health. Return to the waterwheel and continue to the right.
From the railing jump to the bar and swing to the next bar and finally to the alcove. Defeat the enemies here by either tossing them to their doom or using acrobatic combinations.
Enter the passage. Roll to avoid the floor spikes and pole trap. Run along the right wall when the blade ascends and reach a rope. Swing on the rope and continue across when the blade moves up to reach the safety of the next hall. Carefully navigate the pole trap and crusher. Swing from the rope and run along the wall to the far walkway. To get past it, use the Eye of the Storm to slow time and climb onto the crusher.
Run along the right or left wall to avoid the pole trap. Turn the corner to the right. Run along the right wall between the pole traps to reach the time travel room beyond. Activate the room by using the four wall switches and travel to the present. Traveling through time here rewards you with a new ability: Navigate the pole trap by running along the wall while the pole moves up.
Climb onto the first crusher and run along the left wall to avoid the low pole trap. Use Eye of the Storm if necessary. When you reach the gap and blade, run along the left wall and avoid the blade. Grab the rope. Swing on the rope and run along the wall then jump to the opposite wall to land on the ledge. Traverse the ledge toward the next hall. As you near the hall, drop off the ledge and shimmy to the left.
Pull yourself up into the hallway. Roll over the floor spikes and past the pole traps back into the mechanical tower. Drop down over that curtain to slide down safely. Crush the enemies here and search the containers for extra sand. Hang off the ledge and shimmy above the curtain. Drop down to safely slide to the platform below. Run along the left wall between the spokes and leap to the column. Jump from column to column to the alcove.
Spot the platform moving up and down along the left wall. Run to the platform as it lowers. Turn around again as the platform rises. Run along the right wall and jump from wall to wall to rebound up to the upper walkway.
At the end of the path find the containers to search for sand and the weapon rack if you need a secondary weapon. Defeat one of the exploding beasts next to the door to open the passage. Watch your step in the mechanical tower. Jump into the next room--this is where you battled a golem in the past. Crush the enemies inside the room and take note of the boarded up door you were shown in the cut scene. To destroy this door, you must defeat one of the exploding beasts close to the door; the resulting explosion breaks the boards and opens the passage.
Roll through the open door after pressing this floor switch. Enter this new area and run along the left wall to the rope. Swing the rope and continue along the left wall until you can jump into the water on the right. Drink the water to replenish health. Hop over the railing and roll under the broken spokes as you move to the right.
Jump the gap then a second gap on the right toward the next enemy. Eliminate the foe with acrobatic combo attacks. Drop from this platform to the ledge below.
Leap across the broken bridge and take care of the enemy standing there. Leap through the wall of water to the left. Continue through the passage on the right. Eliminate the shadow foe here. Encounter some pole traps around the corner. Role under the traps as you descend the stairs. Step on the floor switch at the bottom and roll inside the room. Eliminate the enemies inside. Climb the ladder and watch the overhead spinning platform. When the opening appears above your position, jump backward to grab hold of the platform.
Pull yourself up. Jump up onto the back ledge of the room. Pull up to the ledge above. From that position, you need to leap to the ledge on the spinning column. Allow the column to spin degrees and jump to the next ledge. Work your way up the spinning column by jumping to the ledges. Now jump backward again to the spinning column and the ledge. Jump up and grab the ledge above. Pull up and up again onto the platform. Hop up to the ledge on the right side of the room.
Grab hold of the ledge above. Leap backward to the ledge on the spinning column. Jump to the wall just underneath the switch. Leap back to the ledge on the spinning column. At this point you must jump from the spinning column, hit the wall switch, and then jump back. Ride the column around and jump through the open door. Ascend the steps and hop over the debris. Use the column to aid your attack on the enemies inside the room.
If you suffer damage, return to the fountain. Continue into the next chamber to find the activation room. The problem is its in shambles in the present. You must find a portal. Leap out onto the rocky path. Walk to the wall. Run up one side and rebound jump to the top. Crush the enemies here using your new area effect attack or by activating Eye of the Storm.
Traverse the alcoves and ledges in search of the route to a portal. Run up the fence-like block on the right side. Jump to the ledges and ascend to the top. Continue to the ladder and ascend. Battle the addition enemies here using your Eye of the Storm power.
Break some barrels in the corner to regain a sand tank. Drop down to the ledge below and shimmy to the left and around the corner. Leap to the platform. Toss the acrobatic chicks off of the platform. Descend the ladder on the left side. Avoid the swinging obstacle as you jump backward to the beam.
Jump into the next passage. Use Eye of the Storm to slow the blades. Run between them and grab the rope. Swing on the rope and continue toward the end of the hall. Jump from the wall to the ledges on the left side.
Pull up into the next hallway. Run along the right wall to drop into the alcove.
Descend the ladder and crush the enemies using the Eye of the Storm power. After completing the fight, run up the fence-like block on the right side. Run up the right wall to grab hold of the niche. Shimmy to the left. When you round the corner, jump backward to the next ledge. Drop down and shimmy to the far left side. The Dahaka has found the prince again!
Walk forward and turn around the right corner. This initiates the arrival of the Dahaka! Perform the following moves to evade this latest Dahaka pursuit.
Immediately swing and let go to continue the wall run to the far platform. Run up the right wall to hit the switch. This moves the left wall closer. Rebound jump up to the top. Crush the enemies at the top. Try to gain some sand tanks here because the Dahaka chase begins anew after you continue down the next passage. Swing the rope to the opposite side and into the next passage. Activate the time travel portal using the four switches. Travel back to the past! When you exit the portal you realize the Dahaka is nowhere to be found Run along the left wall and over the moving pole trap.
Use Eye of the Storm if needed. Roll under the spinning blade and through the open grate. Continue around the corner to the wall blades. Run along the right wall to the rope. Activate Eye of the Storm to slow down those blades.
Swing on the rope and use it to reach the far hallway. Eliminate the exploding beasts on the next walkway then roll under the obstruction toward more enemies. Leap over to their platform and battle the hostiles. Continue to the end and drop and hold onto the ledge.
Rebound jump down into the hall below. Avoid the blades when crossing this chasm. Walk through the wall of water and battle the enemies on the other side. Activate the Eye of the Storm to gain the upper hand and use your primary and secondary weapon combinations.
Face the next chasm. Run along the left wall to the rope. Swing on the rope and run to the far walkway. Eliminate the opposition as you proceed through the hall. Run along the left wall to cross the next chasm. The creatures explode on impact. That could certainly hurt but it also has a purpose. Hop onto the ledge to the left in the entry hall to find an artwork chest. When you enter the activation room, immediately run to the right corner and stand near the boarded up door.
Fight the enemies here; you want the golem to toss an exploding creature to this position. The detonation will break apart the door. Get inside to find a save fountain. Finish off the remaining enemies and continue to return to the fountain to replenish health as needed. Before proceeding further, go to the far left corner of this walkway and stand near the boarded up door. Allow the golem to toss his explosive projectiles in your direction. When the boarded up door crumbles, go into the hall.
Run past the crushers then roll under the pole traps and over the floor spikes. Around the next corner, leap onto the crushers and run along the right wall to bypass the pole trap. At the next corner, spot the crushers overhead.
Run up the left wall and leap to the overhead crusher as it moves away. Pull up onto the crusher then run along the right wall to bypass the pole traps. Continue around the corner to find the life upgrade. Return to the activation room and the save game fountain. Pull the switch down. Activate the Eye of the Storm immediately and exit the room. Run along the right wall, though the wheel, and to the platform beyond.
Hop up the next ledge and enter the alcove. Battle the enemies here. Climb the ladder if necessary so the golem aims correctly. From the top of the ladder, leap to the top of the hanging block. Shimmy to the left and jump backward to the small alcove. Run along the right wall to the next alcove and once again to reach the ladder.
These levers move large gears into position. Turn the lever counter-clockwise one full rotation. This fastens a gear in place. Break some nearby containers to regain sand. The path lies just beyond the containers.